Texturing of Manolin

The texturing of Manolin was a lot of fun to do. The fisherman is the main character of our new animated short Fish for Life. This rendering shows the model on a turntable. After defining the colors and the design of our main character in the concept art, Kerstin modeled Manolin with zBrush and Maya. Then I continued the work in Substance Painter. Finally, the model got his shading in Maya where it also will be animated. Manolin was rendered with V-Ray.


The two turnaround renderings show the texturing and shading of Manolin:

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